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Never mind Azog, Peter Jackson is the real Defiler here. The Hobbit - Battle of Five Armies (2014): expectations weren't high but, wow, this was one bloated CGI turd of a film.
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Still, it was a pretty entertaining to the "three flavours cornetto" trilogy. The World's End (2013): I was really really enjoying this film - as a hilarious sad-sack bromance a la The Hangover - right up until the point where blue paint started exploding out of robot heads.
#Amplitube 3 sounds like robot full#
I had watched bits of it before, but definitely enjoyed re-watching it in full as a parent. Parenthood (1989): Great film with a great cast. Features Danny-John Jules (Cat from Red Dwarf). Think Agatha Christie meets "A Place In The Sun". I've also ran into issues with Helix Native (mostly just crashing my session).Indecent Proposal (1993): the classic love story for the 0.01%.ĭeath In Paradise (Season 1-2, 2011): entertaining BBC murder mystery set in the Caribbean. I have the old Kazrog Thermonik stuff from back in the day and those things are CPU Hogs. This can vary though depending on the sim. I record metal guitar, bass, and drums at 128 and no one has every complained about any delay even on the really fast stuff.Īny fairly decent computer with at least an i5 and 4gb of ram should handle 128 just fine even if you're running quite a few plugins in the chain. 128 samples will get you ~9ms round trip delay which isn't noticable. Honestly though a buffer size that low is largely unnecessary. At 16 samples I started having clicks and pops. I just tried it myself using TSE X50 and just input monitoring one track and playing I had no issues at 32 samples ~4.7ms round trip. I would say any recent gaming pc/laptop (which is what I have: i7 core 12gb ram) should be fine running one instance of a sim at 32 samples and not get any clicks/pops. Just don't clip and don't send it a weak signal.
#Amplitube 3 sounds like robot manual#
Actually read the manual and find out what the nominal input level of the plugin is as well, most of them these days come with input/output meters so it shouldn't be too hard to figure out anyway. Hope this helps, it's literally "what amp do I like? what cab do i like?" and use that. If you're used to what we call "room tone" (IE sitting in the same room with a real amp/cab) and don't have much experience listening to the raw sound of a cab captured by a microphone 1" directly infront of a speaker through FRFR monitors or headphones you may find yourself thinking everything is terrible but throw it in a mix with other instruments and do some processing and suddenly it will sound very familiar. I believe Rosens only come with 3-5 per cab (at least the few rosen cabs I bought did). They're typically very cheap unless you buy a bundle which in the case of Ownhammers contains almost 10,000 IRs, 99.9% of which you will never use because as I said the quick start folder is all you'll ever need. My suggestion is determine what cabs you like in real life and buy those impulses. Otherwise with 3d cab rooms you will drive yourself mad trying to find the sweet spot especially if you've never mic'd a real cab before. Ownhammer would literally be the easiest, just hit up the "quick start" folder and load up either the single 57 or the OH1 (this is a 57 + 121) and you're done. rather than trying to fool with virtual cab rooms in programs such as amplitube and neural DSP. The Cab/Mic selection is everything and I suggest using professionally captured IRs from places like Ownhammer, Rosen, Celestion, ect. When it comes to your tone with sims it's the IR (impulse response) that is going to make or break you. What amp do you prefer in real life? Whatever that amp is, find a sim of it. All modern amp simulators are good and these days feel/sound like whatever they're copying.
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To actually answer your question, you're asking the wrong question. Amplitube is one of the more CPU friendly sims so if that's giving you problems at the correct buffer size then chances are all sims will. What will happen if your computer can't handle running the plugin at such a low sampling rate will be loads of extra noise and other weird sounds. I haven't messed with the Amplitube standalone so I'm not sure how low you can go on the buffer size but if you're computer is strong enough you can go all the way down to 32 samples which is insane. You need to be at 128 samples to get below that ~12ms round trip delay thresh hold where delay is no longer perceivable by human ears. To begin: Delay isn't caused by the amp sim, it's caused by your buffer size.